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Ernest Edmonds – interview: ‘The technology didn’t make it easy at the time, but it was clearly right for the future’

Ernest Edmonds, a pioneering computer artist, discusses his six-decade career and his latest exhibition 'Networked' at Gazelli Art House in London. The interview covers his early works from 1968, including 'Nineteen' and 'Communications Game', and his ongoing exploration of human-machine interaction through interactive installations, videos, and algorithmic systems. His latest piece, 'Quantum Tango', continues his interest in networked interactivity. The article also highlights his collaborations with fellow pioneers like Stroud Cornock and his inclusion in the 2015 exhibition 'Primary Codes' in Rio de Janeiro.

We Interviewed Pixar's Historic Archivist: The History and Secrets of the Legendary Production House

Abbiamo intervistato la storica archivista della Pixar: storia e segreti della mitica casa di produzione

Christine Freeman, Senior Historian and Archivist at Pixar Animation Studios, provides an inside look at the evolution of the pioneering animation house. The interview traces Pixar's origins from Ed Catmull’s early work at Lucasfilm and the development of the Pixar Image Computer to the pivotal meeting with animator John Lasseter and the eventual acquisition by Steve Jobs. Freeman details the preservation of early CGI milestones, including the first computer-animated short, 'The Adventures of André & Wally B.', and the transition from proprietary secrets to open-source contributions like RenderMan.