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World Economic Forum and J. Paul Getty Trust bring art world leaders together to find ‘Connection in Times of Division’

The World Economic Forum and the J. Paul Getty Trust co-hosted a "cultural table" dinner for art world leaders on 23 October at the Hotel Le Meurice in Paris, themed "Bridging Worlds: Culture as a Force for Connection in Times of Division." The event, held in the Pompadour Room—where Pablo Picasso celebrated his 1918 wedding—was co-hosted by Getty president Katherine Fleming and WEF arts head Joseph Fowler, and marked the first collaboration between the two organizations. Fowler described the initiative as a global movement to place culture at the heart of systemic change, while Fleming emphasized art's unifying power and its measurable health benefits.

Danielle Brathwaite-Shirley Expands THE DELUSION Beyond the Gallery with New Interactive Online Game

Serpentine has launched "I DIDNT REALISE YOU THOUGHT LIKE THAT," a new online game and critical thinking tool by artist and game designer Danielle Brathwaite-Shirley. Available from May 21, 2026, on web and mobile platforms, the project extends the world of Brathwaite-Shirley's acclaimed "THE DELUSION" and explores polarization, identity, and social connection beyond the gallery. Developed with nonprofit Beyond Code Collective and supported by Glass Castle Foundation, the game places players in a post-apocalyptic universe where they encounter fictional characters and make decisions that shape narratives and determine multiple endings, drawing on real-world materials from news cycles, social media, and community testimonies.

Lots to play for: Serpentine exhibition explores censorship and connection through video games

Danielle Brathwaite-Shirley's exhibition *The Delusion* opens today at Serpentine North in London, running until 18 January 2026. The Berlin-based artist and video game designer presents a series of multiplayer video games that challenge players to confront ethical, political, and moral choices. Games like *The Unifier* require collaborative problem-solving while prompting reflection on censorship, and *The Validators* transforms an arcade shooter into a contemplative experience addressing censorship, dehumanisation, and hope. The exhibition was developed with a team of artists, researchers, technologists, and members of Brathwaite-Shirley's Black trans and queer community, and builds on the artist's ongoing work archiving Black trans histories.