arrow_back Back to all stories

person Matteo Lupetti

newspaper Artribune article 6 articles

Artificial Intelligence as an Uncanny Machine is on Display in a Florence Air-Raid Shelter

L’intelligenza artificiale come macchina perturbante è in mostra in un rifugio antiaereo di Firenze

Artist and philosopher Francesco D’Isa presents "Latent Rooms" at Rifugio Digitale, a gallery located within a former air-raid shelter in Florence. The exhibition features video works created using generative AI models like Midjourney and Seedance 2.0, which D’Isa manipulates to create dreamlike, glitch-heavy sequences. Rather than aiming for cinematic realism, the artist embraces the technical errors and "hallucinations" of the AI, resulting in an aesthetic that blends Renaissance beauty with haunting, domestic melancholy.

Producing Cinema Inside and With Video Games: A 30-Year Festival in Milan

Produrre cinema dentro e con i videogiochi. A Milano ci fanno un festival (da 30 anni)

The Milan Machinima Festival recently celebrated the 30th anniversary of machinima, the practice of creating audiovisual works and films within video game environments. The event, curated by scholar Matteo Bittanti at IULM University, explored the medium's dual origins in 1996: the community-driven "vernacular" style seen in the Quake-based 'Diary of a Camper' and the artistic approach pioneered by Miltos Manetas in his work 'Miracle'.

Super Mario Galaxy is the first true video game film

Super Mario Galaxy è il primo vero film videoludico

The article analyzes the 2023 animated film 'Super Mario Galaxy – Il film,' arguing it represents a significant evolution in video game adaptations. The film, a sequel to 'Super Mario Bros. – Il film,' abandons traditional narrative concerns and instead structures itself like a video game, constantly introducing new characters, power-ups, and scenarios directly from the Super Mario game series, as if the protagonists are moving through game levels.