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Tilda Swinton Is Bringing a New Performance Piece to Guggenheim Bilbao

British actor Tilda Swinton will debut a new performance piece titled "House of Gestures" at the Guggenheim Museum Bilbao on June 5–6, 2025. The work, developed with French fashion curator Olivier Saillard, is inspired by the legacy of Dom Pérignon champagne and will be staged in the museum's Frank Gehry-designed atrium. Swinton has a long history of performance art, including her iconic work "The Maybe" (1995) at the Serpentine Gallery, and is currently the subject of the exhibition "Ongoing" at the Onassis Foundation's Onassis Ready in Athens.

Phantasmagoria review: digital sorcery at the Henry Moore Institute

The Henry Moore Institute in Leeds presents 'Phantasmagoria: Folkloric Sculpture for the Digital Age,' a major group exhibition exploring how digital technologies are reshaping contemporary sculpture. The show features works by artists including Joey Holder, Jürgen Baumann, and Danielle Brathwaite-Shirley, who fuse ancient folklore, occult practices, and modern digital tools such as AI, 3D printing, and video game mechanics. Highlights include Holder's immersive installation 'The Woosphere' with arcade-style consoles and Brathwaite-Shirley's interactive boat sculpture 'PIRATING BLACKNESS/BLACKTRANSSEA.COM.' The exhibition draws on the historical concept of phantasmagoria—18th-century theatrical spectacles using smoke and light—to critique the seductive illusions of digital capitalism.

Hole in one: artist-designed mini golf course heads to London

A playable exhibition titled 'The Art of Mini Golf' will open at Battersea Arts Centre in London from 17 June to 26 July, featuring nine interactive golf hole artworks. The show includes contributions from Turner Prize nominee Delaine Le Bas, US filmmaker Miranda July, Japanese artist Saeborg, and Berlin-based artist Danielle Brathwaite-Shirley, who created the ninth hole artwork 'Enough is Enough'. The UK iteration of the touring show, originally organized by the Rising festival in Melbourne, offers playful twists such as a square ball in Le Bas' hole and a strap-on latex animal tail in Saeborg's 'Animal Golf'.

Mexican filmmakers to co-host Serpentine Summer Party

The Serpentine Summer Party, a major fixture in London's art calendar, will take place on 23 June, co-hosted by Mexican actress Salma Hayek Pinault and celebrated filmmakers Alfonso Cuarón and Alejandro González Iñárritu. The event, an invite-only fundraiser, celebrates the Serpentine pavilion, which this year is titled 'a serpentine' and designed by Mexico City-based architecture firm Lanza Atelier. Last year's co-host was movie icon Cate Blanchett.

major exhibition of rare paintings and archives honors zaha hadid ten years after her passing

A major exhibition titled 'I Think There Should Be No End to Experimentation' has opened at LUMA Arles, marking the sixth chapter of the Hans Ulrich Obrist Archives. Curated by Hans Ulrich Obrist and Arthur Fouray, the show honors the late Iraqi-British architect Zaha Hadid on the tenth anniversary of her passing. It features rarely exhibited paintings, early calligraphic drawings, personal notebooks, and previously unseen video interviews from 2001 to 2013, alongside tribute posters by peers such as Sir Peter Cook, Stefano Boeri, Sumayya Vally, Iwan Baan, and Lina Ghotmeh. The exhibition is presented in the Tower building designed by Frank Gehry and unfolds across the Cherry Tree Gallery and Archives Gallery, with exhibition furniture conceived by Kazuyo Sejima.

Danielle Brathwaite-Shirley Expands THE DELUSION Beyond the Gallery with New Interactive Online Game

Serpentine has launched "I DIDNT REALISE YOU THOUGHT LIKE THAT," a new online game and critical thinking tool by artist and game designer Danielle Brathwaite-Shirley. Available from May 21, 2026, on web and mobile platforms, the project extends the world of Brathwaite-Shirley's acclaimed "THE DELUSION" and explores polarization, identity, and social connection beyond the gallery. Developed with nonprofit Beyond Code Collective and supported by Glass Castle Foundation, the game places players in a post-apocalyptic universe where they encounter fictional characters and make decisions that shape narratives and determine multiple endings, drawing on real-world materials from news cycles, social media, and community testimonies.