filter_list Showing 57 results for "video game" close Clear
search
dashboard All 57 museum exhibitions 38article culture 5person people 4article local 3trending_up market 3article news 2candle obituary 1rate_review review 1
date_range Range Today This Week This Month All
Subscribe

Inside the museum that doesn’t exist

California-born artist Matt Mullican has created 'THAT NOTHING SHOULD EXIST: 55 Years of Work', the largest exhibition of his career, which will inaugurate the Roarington Art Center—a virtual museum in the metaverse. The museum, designed by Italian architect Benedetto Camerana, is embedded in the City of Roarington, a digital dreamland launched by Liechtenstein-based entrepreneur Fritz Kaiser through his non-profit The Classic Car Trust (TCCT). The exhibition is scheduled to open to the public in February next year, with viewers navigating the space like an immersive three-dimensional video game.

‘It is not good or bad’: in a frantic age, Beeple seeks a more nuanced take on technology

Digital artist Mike Winkelmann, known as Beeple, is expanding his practice beyond the record-breaking NFT sale of *Everydays: The First 5,000 Days* (2021) into interactive video sculptures and public art. His latest works, *The Tree of Knowledge* (2024) and *Diffuse Control* (2025), debut this month at SXSW London and The Shed in New York, respectively. These generative pieces allow ongoing collaboration between artist, owner, and public, building on his earlier kinetic sculpture *Human One* (2021), which has toured globally. Beeple continues his daily social media posts (Everydays) as a form of satire and commentary on technology and media noise.

Brush to canvas: News from the art community

The St. Petersburg and Gulfport art scenes are preparing for a busy spring season with several major installations and exhibition openings. Highlights include the unveiling of Yvette Mayorga’s 30-foot kinetic sculpture, "The Magic Grasshopper," at the Museum of Fine Arts St. Petersburg, and the 10th anniversary of the "Fresh Squeezed" emerging artist exhibition at the Morean Art Center. Other notable events include Ali Banisadr’s solo show at the MFA, an environmentally-themed group exhibition at Soft Water Gallery, and a unique video game installation exploring Native Alaskan culture at the James Museum.

Wafaa Bilal: ‘I see democracy slowly eroding now’

The article profiles Iraqi American artist Wafaa Bilal through his survey exhibition "Indulge Me" at the Museum of Contemporary Art Chicago, running until October 19. The show highlights his career-spanning works including the 2007 performance "Domestic Tension," where he lived in a gallery while online participants could shoot him with a paintball gun; "3rdi" (2010-11), featuring a camera surgically affixed to his head; and "Virtual Jihadi" (2008), a video game critiquing war's sanitization. Recent works like "Thumbsat Model" (2024), a golden bust of Saddam Hussein on a satellite to be launched into orbit, are also featured. Bilal, who fled Iraq in 1991 after arrest for anti-regime art, discusses his journey from refugee to NYU professor.

art alice bucknell young artist

Alice Bucknell, a 32-year-old artist based in Los Angeles, is featured in CULTURED's 2025 Young Artists list. Bucknell creates video games and films that explore ecological and political themes, such as a recent work examining Los Angeles from the perspective of its rivers and non-human inhabitants to critique drought politics. They have held residencies at CERN and the New Museum's NEW INC, and founded New Mystics, a digital platform blending magic and technology. Upcoming projects include the game "Earth Engine" and its film component "Ground Truthing," which uses climate data to shape an evolving game world where Earth is the main player.

Pixels and paintings: video games return to the V&A

The Victoria & Albert Museum hosted a special Friday Late event in collaboration with the London Games Festival, transforming its historic galleries into a playground for interactive and independent video games. Visitors could play titles like the Bafta-winning 'Thank Goodness You’re Here!' and the comedic 'Sex With Friends' amidst the museum's permanent collection, while live-coding music performances and participatory art projects like 'Robot Karaoke' and 'The Line is the Game' emphasized communal, performative experiences.

Who Gets to Define ‘American Art’? Inside the 2026 Whitney Biennial

The 2026 Whitney Biennial is currently on view at the Whitney Museum of American Art in New York, running from March 8 through August 2026. For the first time in the museum's history, the exhibition is co-curated by a Latina, Marcela Guerrero, who brings a new perspective to the prestigious show. Of the 56 artists featured, 16 are Latino, and the exhibition includes immersive installations with slimy green sculptures, lemongrass scents, and insect sounds, alongside works such as Leo Castañeda's video game "Camoflux: Levels & Bosses (Igapó)" and Gabriela Ruiz's "Homo Machina."

Illustrative Artist: Anthony Bartley’s Journey From Science into the Gallery

Anthony Bartley, a 27-year-old artist from Chicago's South Side, is presenting twenty acrylic paintings from 2023 to the present in his solo exhibition “Words I’ve Never Said: A Community Healing and Art Exhibition” in Hyde Park. The show explores themes of love, grief, and mental health, doubling as a creative space for community engagement. Bartley’s journey began with childhood interests in anime, Pokémon cards, and video games like Kingdom Hearts and Halo Reach, later influenced by his mother Jeanette, a dean at Triton College, who exposed him to science. He initially majored in molecular biology at Washington University in St. Louis before turning to art as a form of journaling, developing a style he calls “illustrative painting” that blends pop art and street art elements.

Producing Cinema Inside and With Video Games: A 30-Year Festival in Milan

Produrre cinema dentro e con i videogiochi. A Milano ci fanno un festival (da 30 anni)

The Milan Machinima Festival recently celebrated the 30th anniversary of machinima, the practice of creating audiovisual works and films within video game environments. The event, curated by scholar Matteo Bittanti at IULM University, explored the medium's dual origins in 1996: the community-driven "vernacular" style seen in the Quake-based 'Diary of a Camper' and the artistic approach pioneered by Miltos Manetas in his work 'Miracle'.

This beloved pop culture art gallery in L.A. is closing after 20 years — is AI to blame?

Gallery 1988, a pioneering Los Angeles institution that branded itself as the world's first pop culture-focused art gallery, will cease operations at the end of April after 20 years. Founded in 2004, the gallery became a cult favorite for its tribute exhibitions dedicated to films, video games, and television, often drawing massive crowds for shows like "Crazy 4 Cult." Owner Katie Sutton cited a historically weak art market and the loss of a physical storefront as primary factors in the decision to close.

san diego comic con bans ai art

San Diego Comic-Con (SDCC) has banned AI-generated art from its 2026 Comic-Con Art Show, reversing a previous policy that allowed AI art if marked not-for-sale and clearly identified. The change came after artists including Karla Ortiz, a plaintiff in a lawsuit against AI companies, condemned the old policy on social media as a disgrace to human artists. The new guidelines state that material created by AI, either partially or wholly, is not allowed, with the Art Show coordinator serving as the sole judge of acceptability.

With "Video Games & Music," the Philharmonie de Paris Gets Into the Game

Avec « Video Games & Music », la Philharmonie de Paris se prend au jeu

The Philharmonie de Paris has launched "Video Games & Music," an immersive exhibition exploring the history and evolution of video game music (VGM). Curated by Fanny Rebillard and Jean Zeid, the show features a non-linear scenography inspired by open-world games, incorporating 29 playable consoles, archival photography by Ira Nowinski, and contemporary art by Mounir Ayache and Invader. The exhibition traces the medium's journey from 8-bit bleeps to complex orchestral scores and its influence on club culture and mainstream pop.

Florida’s rich Seminole history comes alive in new art exhibit

The HistoryMiami Museum has opened a new exhibit titled “Yakne Seminoli” (Seminole World), showcasing the work of over 25 Seminole artists. The show features a range of art forms including sweetgrass basketry, wood carvings, textiles, and paintings, with pieces from artists such as Hali Garcia, Jimmy John Osceola, Erica Deitz, Elgin Jumper, and Wilson Bowers. Garcia, a Seminole sweetgrass basket weaver, incorporates contemporary influences like video games and anime into her traditional craft, including a basket inspired by Sonic the Hedgehog. The museum partnered with the Ah-Tah-Thi-Ki Museum in the Big Cypress Reservation to present the exhibition, which includes items originally sold in tourist camps as a means of survival.

Creativity in Culmination: Senior Art Exhibit & Reception

Wittenberg University’s Art Department recently debuted "Prologue to Somewhere," a senior thesis exhibition held in the Ann Miller and Thompson Galleries. The showcase features diverse works from nine graduating seniors, ranging from traditional oil painting and stoneware ceramics to digital media, photography, and interactive video game design. Notable projects include Francesca Heidinger’s Pink Floyd-inspired abstract paintings, Kris Such’s queer horror comic concept art, and Molly Kirkpatrick’s mental health-focused digital experience.

Nikima Jagudajev “Like” at Scuola Piccola Zattere, Venice

Artist and choreographer Nikima Jagudajev presents "Like", a new commission and exhibition at Scuola Piccola Zattere in Venice, running from 7 May to 18 October 2026. The work merges film and video game into a playable experimental piece, housed in the nonprofit's palazzo in Dorsoduro.

Playable exhibition ‘The Art of Mini Golf’ at Battersea Arts Centre announces ninth hole artist - Danielle Brathwaite-Shirley

Rising Melbourne and Battersea Arts Centre (BAC) have announced that British artist and game designer Danielle Brathwaite-Shirley will design the ninth hole artwork for the playable exhibition 'The Art of Mini Golf' when it travels to London this summer. The exhibition, formerly known as 'Swingers', will take over BAC from 17 June to 26 July, featuring nine interactive golf hole artworks by leading women artists including Miranda July, Kaylene Whiskey, Saeborg, Delaine Le Bas, Natasha Tontey, BKTHERULA, Soda Jerk, and Pat Brassington. Brathwaite-Shirley's new commission, 'Enough Is Enough', uses video game language to critique technology's impact on society, addressing issues like surveillance, censorship, and wealth inequality.

Gamers to perform live alongside musicians about technology in Ilford

Spanish artist Robert Cervera presents 'Hiddenware,' an exhibition at SPACE Ilford on January 31 that blends gaming, sound, and visual art. Three local gamers will perform live video game sessions accompanied by musicians playing a custom instrument made from PC liquid cooling tubes, creating real-time soundtracks based on the gameplay. The event runs from 4pm to 7pm, with a live stream on Twitch, and the exhibition remains open until April.

Lots to play for: Serpentine exhibition explores censorship and connection through video games

Danielle Brathwaite-Shirley's exhibition *The Delusion* opens today at Serpentine North in London, running until 18 January 2026. The Berlin-based artist and video game designer presents a series of multiplayer video games that challenge players to confront ethical, political, and moral choices. Games like *The Unifier* require collaborative problem-solving while prompting reflection on censorship, and *The Validators* transforms an arcade shooter into a contemplative experience addressing censorship, dehumanisation, and hope. The exhibition was developed with a team of artists, researchers, technologists, and members of Brathwaite-Shirley's Black trans and queer community, and builds on the artist's ongoing work archiving Black trans histories.

Nintendo, Nostalgia and Gaming as Accumulation

The article examines the Nintendo Museum in Kyoto and the company's 137-year history, tracing its evolution from hanafuda playing cards to global video game dominance. It highlights how the museum curates nostalgia through interactive exhibits and preserved artifacts, framing Nintendo's journey as a sequence of applying technology for fun and profit.

How do art auctions change if everything online seems like a video game?

Come cambiano le aste d’arte se online tutto sembra un video game?

The article examines how digital infrastructure has transformed art auctions from exclusive in-person rituals into real-time competitive interfaces. Online sales, which peaked during the pandemic, now account for about 16% of the global art market in 2025 (down from 18% in 2024), according to the Art Market Report by Art Basel and UBS. Digital tools enable instant bidding, global streaming, and discreet participation, allowing collectors to compete without physical presence. The piece highlights the gamification of auctions, noting that ArtTactic has launched Art Forecaster, a platform where users predict auction prices in tournament-style competitions, blending market engagement with ludic elements.

Super Mario Galaxy is the first true video game film

Super Mario Galaxy è il primo vero film videoludico

The article analyzes the 2023 animated film 'Super Mario Galaxy – Il film,' arguing it represents a significant evolution in video game adaptations. The film, a sequel to 'Super Mario Bros. – Il film,' abandons traditional narrative concerns and instead structures itself like a video game, constantly introducing new characters, power-ups, and scenarios directly from the Super Mario game series, as if the protagonists are moving through game levels.

Machine love. Video game, AI and contemporary art

The Mori Art Museum in Tokyo presents 'Machine Love: Video Game, AI and Contemporary Art,' an exhibition featuring around 50 works that employ game engines, artificial intelligence, and virtual reality. The show includes pieces using generative AI to explore new aesthetics, digital identities, and hyperrealistic landscapes, while addressing themes such as life, death, ethics, environmental crisis, and diversity.

Capstone Exhibitions begin April 28

The School of Art, Art History & Design at the University of Nebraska-Lincoln will present the Spring 2025 Capstone Exhibitions, showcasing the work of graduating undergraduate students in studio art and graphic design. The graphic design exhibition runs from April 28 to May 2, and the studio art exhibition from May 12 to May 16, both at the Eisentrager-Howard Gallery. Participating students include Dana Clements, Sofie Curto, and others in studio art, and Fatima Al-Jayashi, Reanne Ballinger, and others in graphic design. Featured projects include Chenyu Wu's 'Qloud,' an emotional expression system for individuals with alexithymia, Lindsey Johnson's video game 'Scattered,' and Sophie Kroeker's collaboration with FARINER Bakery.

Monomi Park Invites Fans to Submit Questions for The Art of Slime Rancher Opening Reception Developer Panel

Monomi Park, the indie game studio behind the Slime Rancher franchise, has partnered with Gallery Nucleus to host "The Art of Slime Rancher" exhibition, opening November 8, 2025. The event will feature concept art, exclusive pieces, and tribute works from over 30 artists, alongside a developer panel moderated by Andrea Rene with Q&A, autograph sessions, and a special appearance by FINAL FANTASY art director Yusuke Naora. Fans can submit questions via social media, and the exhibition will run through November 23, with online viewing available from November 9.

SADA faculty members showcase art at museum

Liberty University's semi-annual Faculty Art Exhibition opened on September 4 and runs through October 13, 2025, at the Liberty University Art Museum in Green Hall. The show features a diverse range of work by faculty members of the Department of Studio & Digital Arts (SADA), including paintings, pottery, sculptures, jewelry, illustrative projects, video game renderings, and concept art created with design software. The gallery was donated by Barbara Engstrom in February 2022 to display faith-based art, and her personal collection is also on view. Chair Todd Smith oversees the museum and emphasized that the exhibition models professional practice for students.

Nintendo Museum Opening Art Gallery In September 2025

Nintendo announced an expansion to the Nintendo Museum in Japan, with a new Art Gallery opening on September 3, 2025, on the second floor of the museum's Exhibition Building. The gallery will display a wide range of game artwork, including character illustrations and concept art from Nintendo's video game library.

Nintendo Art Gallery to open in Kyoto this September

Nintendo is opening a dedicated Art Gallery on the second floor of its Nintendo Museum in Uji, Kyoto, on September 3, 2025. The gallery will display original character illustrations, concept drawings, and game art from iconic franchises such as Super Mario, The Legend of Zelda, Splatoon, and Mario Kart, offering visitors a behind-the-scenes look at the artistic development of Nintendo's games. The museum, which opened in October 2024 at a former Nintendo factory, already features historical products, interactive exhibits, and Hanafuda card workshops, with access managed via a lottery system.