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art best new york show reviews

The article presents a speed round of one-sentence reviews for current art exhibitions in New York's Chelsea and West Village neighborhoods, curated by the Critics' Table. Featured shows include Édouard Vuillard's "Early Interiors" at Skarstedt, Ralph Lemon's "From Out of Space" at Paula Cooper, "Art (by) Dealers" at White Columns, Nicola Tyson's "NEED" at Petzel, Anne Truitt's "Waterleaf" at Matthew Marks, Paul Chan's "Automa Mon Amour" at Greene Naftali, and a Robert Mapplethorpe exhibition at Gladstone, all running through April 2025.

art sculpture shows new york

A year after lamenting the dominance of safe, decorative painting in New York galleries, art critic Andrew Russel observes a decisive shift toward sculpture and installation in 2026. The Whitney Biennial epitomizes this trend, alongside major shows like Carol Bove’s survey at the Guggenheim Museum and Michael Heizer’s largest indoor "Negative Sculpture" at Gagosian 21st Street. Two exhibitions spotlight neglected aspects of Isa Genzken’s work: Galerie Buchholz focuses on her "Projects for Outside," while Zwirner Tribeca presents her "world receivers" concrete sculptures. Russel also highlights Paul Chan’s "breathers" at Greene Naftali and three standout shows—Robert Gober at Matthew Marks, Felix Beaudry at Situations, and a pairing of Hans Haacke and Louise Lawler at Maxwell Graham—as essential viewing alongside the Biennial.

art paul chan ai breathers digital

Paul Chan, the artist known for his early digital video works, is preparing for a new exhibition at Greene Naftali titled "Automa Mon Amour," opening March 12, featuring his latest "breathers"—kinetic windsock-like sculptures powered by fans. Chan, who quit making art in 2009 to found the indie publishing house Badlands Unlimited, has since returned to art-making with analog-focused works, yet simultaneously developed Paul’ (Paul Prime), a sophisticated AI project that creates a digital version of himself using his personal data, writings, and interviews. The article explores the contradiction between Chan's rejection of screens and his engagement with highly technical, code-intensive digital art.