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Yoko Ono launches playable online chess bot.

Chess.com has launched a digital chess bot inspired by Yoko Ono’s seminal 1966 conceptual artwork, Play It By Trust. The game features an all-white board and pieces, mirroring the original installation where players eventually lose track of their own pieces, forcing them to collaborate or abandon the competitive nature of the game. The release coincides with Ono’s 93rd birthday and the digital debut of the Oscar-winning short film War Is Over!, which draws from her and John Lennon’s peace activism.

Multimedia Art Exhibitions

The Institute of Contemporary Art, Miami, has launched "Perfect Nonsense," a comprehensive survey of Harmony Korine’s multidisciplinary career. Curated by Alex Gartenfeld, the exhibition features a vast array of works spanning film, painting, installation, and digital media, marking the artist's first major museum survey in the United States. The presentation highlights Korine’s experimental visual language, blending analog techniques with gaming aesthetics and contemporary digital culture across several gallery spaces.

Harmony Korine’s First U.S. Museum Show Is ‘Perfect Nonsense’

The Institute of Contemporary Art (ICA) Miami is set to host 'Perfect Nonsense,' the first U.S. museum survey dedicated to the multidisciplinary work of director and artist Harmony Korine. Opening April 15, the exhibition features over 50 works spanning Korine’s career, from early collages and notes following his 1995 film 'Kids' to his recent infrared 'post-cinema' project 'Aggro Dr1ft.' The show includes a diverse array of media, including 'Twitchy' paintings, collaborative works with Rita Ackermann, and a dedicated 'Florida Room' exploring his current home in Miami.

Native Americans Played Dice Games Far Earlier Than Previously Known, Study Shows

A groundbreaking study from Colorado State University reveals that Native Americans in the western Great Plains were using dice for gaming over 12,000 years ago. Researcher Robert J. Madden identified two-sided dice made of bone or wood from archaeological sites in Wyoming, Colorado, and New Mexico, pushing the known history of games of chance back significantly further than previously recorded.

Sasaoka Yuriko’s Violent Puppeteering

The Shiga Museum of Art is hosting "Paradise Dungeon," a comprehensive exhibition of Sasaoka Yuriko’s video and sculptural works. The show traces the artist's career from her 2011 response to the Tōhoku earthquake to her latest large-scale installations, characterized by a "grotesque" aesthetic involving marionettes with digitally superimposed human faces. Her work utilizes mediated artifice—including fairground-style soundtracks, repurposed toys, and violent puppetry—to explore themes of consumption, sacrifice, and the dehumanizing nature of digital observation.

Dice Are 6,000 Years Older Than Previously Believed, Study Says

Archaeologist Robert J. Madden has published a groundbreaking study in the journal American Antiquity identifying over 600 prehistoric objects as two-sided dice. These artifacts, found across 57 sites in the American West, date back more than 12,000 years to the Late Pleistocene era. By applying criteria from historic Native American gaming traditions to these bone and wood fragments, Madden argues that dice-based games of chance existed 6,000 years earlier than previously recorded in the archaeological record.

Producing Cinema Inside and With Video Games: A 30-Year Festival in Milan

Produrre cinema dentro e con i videogiochi. A Milano ci fanno un festival (da 30 anni)

The Milan Machinima Festival recently celebrated the 30th anniversary of machinima, the practice of creating audiovisual works and films within video game environments. The event, curated by scholar Matteo Bittanti at IULM University, explored the medium's dual origins in 1996: the community-driven "vernacular" style seen in the Quake-based 'Diary of a Camper' and the artistic approach pioneered by Miltos Manetas in his work 'Miracle'.

Nintendo, Nostalgia and Gaming as Accumulation

The article examines the Nintendo Museum in Kyoto and the company's 137-year history, tracing its evolution from hanafuda playing cards to global video game dominance. It highlights how the museum curates nostalgia through interactive exhibits and preserved artifacts, framing Nintendo's journey as a sequence of applying technology for fun and profit.

CULTIVATING A VIRTUAL GARDEN LEO CASTANEDA'S NEW INTERACTIVE DIGITAL WORK

CULTIVATING A VIRTUAL GARDEN LEO CASTANEDA S NEW INTERACTIVE DIGITAL WORK

The Whitney Museum of American Art has launched a new interactive digital artwork titled 'Camoflux Recall Grotto' by artist Leo Castañeda. Commissioned for the Whitney Biennial 2026, the web-based game invites players to cultivate a garden within a surreal, primordial landscape inspired by the Amazon and the Everglades, blending organic and technical infrastructures.

H. F. Johnson Gallery of Art Presents: ‘Senior Exhibitions’ • Events Calendar

The H. F. Johnson Gallery of Art at Carthage College is hosting its first round of spring senior thesis exhibitions, featuring the work of graduating students Jake Janovicz, Mauricio Rebollar-López, and Aj Stockdale. The showcase includes a diverse range of media, from Janovicz’s photography and animation projects titled “Stop and Think” and “Distraction,” to Rebollar-López’s politically charged multi-media installation “Oh American the Great,” and Stockdale’s interactive digital and found-object assembly titled “Trepidation.”